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381. New Punisher and Merlin and their T2 - in Ships and Modules [original thread]
Come on and relax - first of all the Merlin has always been intended primarily as a hybrid ship and with the missile kestrel coming up for review soon and likely the condor getting missiles too the missile loving ignorants will get something to pl...
- by Pinky Denmark - at 2012.05.29 08:26:00
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382. Timely rebalance of Eve rigs - in Player Features and Ideas Discussion [original thread]
Rigs are great, however CCP never got around to tweak more than a few of them and tbh many modules suffer greatly without reason . I've listed here a number of rigs with the modules they hurt or with the unbalanced stats named... Most of the iss...
- by Pinky Denmark - at 2012.05.25 12:55:00
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383. add a zero to the structure hp of the hulk - in Player Features and Ideas Discussion [original thread]
In my opinion all mining vessels deserve to be stronger - so that people can actually defend them in lowsec and nullsec... On the other hand empire rats should also be much stronger because they are not supposed to be safe. 10x structure is not a...
- by Pinky Denmark - at 2012.05.25 11:56:00
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384. Mimnitar V3...Do NOT make them prity and streamlined. - in EVE General Discussion [original thread]
I really like the direction of the new HOUND except the launcher mounting plates looks out of place :-( At least it doesn't look as bad as the Purifier...
- by Pinky Denmark - at 2012.05.25 11:51:00
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385. Are you seeing white effects, ships or other white anomolies? - in Test Server Feedback [original thread]
While probably not helping you out a lot I had this occur on a few seperate occasions with my MSI GTX460 Hawk Talon likely confirming your theories: While in a big fleet shooting a tower everything was fine and graphics running good. Suddenly a f...
- by Pinky Denmark - at 2012.05.18 15:48:00
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386. Sticky:New dev blog: War, Modules & Super Friends - in EVE Information Portal [original thread]
Normally I would welcome changes and additions of usefull modules - Like the Drone Damage Amplifier... However it seems to me that CCP have yet again forgotten about the CORE OF THE GAME and implements new modules as an alternative to already exi...
- by Pinky Denmark - at 2012.05.16 09:09:00
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387. How to prevent sov grinding of structures when undefended - in Player Features and Ideas Discussion [original thread]
How about implementing an alternative timer based take-over similar to capture the flag for certain types of structure (FW Bunkers, alliance cyno beacons, jump bridges etc)? I.E. to give small fleets some strategical value have them disable stati...
- by Pinky Denmark - at 2012.05.11 16:03:00
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388. War Dec, Kill Reports and New Modules discussion - in Test Server Feedback [original thread]
Give up on the shield booster and balance the game instead of implementing weird patches plz Make shield boosters 25-50% better (Consider boosting armor rep cycle time in equal scale too)
Remove Crystal implants and make them hitpoint based...
- by Pinky Denmark - at 2012.05.09 14:28:00
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389. Should projectiles still be the only ones doing all 4 dmg types? - in Ships and Modules [original thread]
My only concern with projectiles is all projectile ammunition should have at least 25-50% explosive damage... I do not mind projectile ammunition being able to use all other damage types too. What I would ALSO like to see was tracking enhancer fa...
- by Pinky Denmark - at 2012.05.09 13:30:00
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390. Sticky:New dev blog: Alliance Tournament X Rules - in EVE Information Portal [original thread]
I am looking forward to maybe having more ships pr team, however up to 4 of each ship seems a recipe to monotomy... People will just take the ships that work and take as many of them blobbing/blapping the enemy instead of configuring their team fo...
- by Pinky Denmark - at 2012.05.03 12:20:00
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391. [WTA] Chimera / Wyvern 51,7m sp pilot - in Character Bazaar [original thread]
Shame to see good friends go... Thx for starting up the auction
- by Pinky Denmark - at 2012.04.01 20:20:00
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392. Titan changes - update - in Ships and Modules [original thread]
As I wrote here : https://forums.eveonline.com/default.aspx?g=posts&m=950583#post950583 This fix is a patch on a serious issue however it is important for CCP to completely review super carriers and titans. CCP need to give these ships a ro...
- by Pinky Denmark - at 2012.03.30 14:58:00
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393. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Yes - the miners are at any time free to declare war against these culprits and teach them a lesson. Unfortunately CCP have decided that since mining barges are civilian ships and not combat ships they should not have any buffer whatsoever. Blaim...
- by Pinky Denmark - at 2012.03.30 12:58:00
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394. Are Tracking Enhancers too good? - in Ships and Modules [original thread]
Indeed the fall-off stats on those tracking enhancers are too much... Yes not many used them in the old days, however reducing the falloff bonus to half what it is still makes them much better than before they were buffed. Pinky
- by Pinky Denmark - at 2012.03.30 11:22:00
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395. swap T3 5% with CS 3% link bonuses - in Ships and Modules [original thread]
I don't disagree with you and neither did I write anything contradicting what you just wrote? CCP have ruined a lot introducing T3 ships. Just as the Tier 3 battlecruisers are focused towards being fun for people (attracting more subscribers) mor...
- by Pinky Denmark - at 2012.03.30 10:49:00
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396. swap T3 5% with CS 3% link bonuses - in Ships and Modules [original thread]
CCP already shown interest in this... Price in isk should never be a balancing factor and if you have seen the devblog about ship balance it is clear that T2 (commandships) are specialized in their roles where T3 (strategic cruisers) are versatil...
- by Pinky Denmark - at 2012.03.30 10:08:00
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397. AB on an Crusader - in Ships and Modules [original thread]
I think Im not allowed to post the killmail itself, however my corpmate who killed you have a lot of experience flying Taranis... In my personal opinion afterburner works nice - but only against the right oponents. The crusader to me is a fast sh...
- by Pinky Denmark - at 2012.03.30 09:57:00
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398. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
This is the Red vs Blue future: One of them attacks a 1 man corporation called "Scapegoat" - pays the 50m The "Scapegoat" corporation hires the other alliance as a merc for a 1-time fee of 0 or 1 isk I guess it's 50m more than what they are payin...
- by Pinky Denmark - at 2012.03.30 09:42:00
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399. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
800m pr week to wardec a 1500 man alliance? 70m to wardec a 100 man corporation? I would start out cautiously with 200k pr player on top of the standard fee and: 1/ give griefers an increase in cost against much smaller corps 2/ give underdogs a ...
- by Pinky Denmark - at 2012.03.29 21:08:00
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400. The latest From Razors Minister of Misinformation Menas.... - in Corporation, Alliance and Organization Discussions [original thread]
Even the enemy would enjoy that propaganda... Nice work!!
- by Pinky Denmark - at 2012.03.29 14:33:00
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